Castlevania: Lament of Innocence
I must
say I have never been a diehard Castlevania fan. I really liked
Symphony of the Night, but I always found the SNES and NES games too
slow and plodding. I recognize their quality, but in a world
of Mario’s and Mega Man’s they could never really hold my interest.
Besides,
it seemed like the series died out on home consoles after SOTN. Sure,
there were tons of them on handheld consoles, but I never really owned
handhelds. I think it had a lot to do with how poorly
the N64 ‘vania games were (and make no mistake about it, they were
bad). That leads us to Lament of Innocence. I don’t remember it
getting much hype when it came out and I don’t remember it being
reviewed too well or too poorly. I also didn’t remember having
it in my collection, but here we are.
I guess
we will start with storyline and presentation. For those that care,
this is the first game in the franchise chronologically. It tells the
story of Leon Belmont and his quest to rescue his betrothed
(fancy medieval term for his girlfriend) from a vampire
named...Walter? All of this leads to a big reveal and an explanation of
why the Belmont clan hates vampires so much.
The story
is told through very, very poorly written/translated cutscenes that
range from okay to unintentionally hilarious. The voice acting is
passable though and if you are into they mythology of the
series, its worth a play.
The
presentation, on the other hand, is excellent. The atmosphere is
creepy and the castle is suitably intimidating. Each of the five worlds
look great, with unique environments ranging from a haunted
theater to a garden populated by ominous stone statues. The music is
also outstanding, to the point that it really helped pull me through
when the game started to drag. The graphics in general were also great for their time.
As for
the gameplay, its a mixed bag. Its literally a mixed bag of Symphony of the
Night’s RPG esque equipment system and map and the side scrolling games’
focus on combat and platforming. The combat is
fun, but its repetitive. It really all boils down to “block until the
enemy stops attacking, then whip them until they die.”
The
expanding map and interesting environments give you the illusion that
you are playing a non-linear game, but it really is pretty
straightforward. Sometimes the illusion is all you need though and
at least the combat doesn’t try to be something it isn’t. There is no
obnoxious dodging or impossible combos. The sub-weapons are also fun,
with a range of orbs that drastically change how they behave.
Experimenting with all of the combos was a blast.
Unfortunately,
there is one fatal flaw that keeps this from being a great game...the
camera. I know I spent a lot of time talking about how much I hate the
camera in Horizon: Zero Dawn, but LOI has the
opposite problem. You can’t move the camera. Like, at all. There are
sooooo many buttons on the PS2 controller, you couldn’t dedicate ONE to
the camera? It makes combat nearly impossible at times and leads to a
lot of cheap, frustrating deaths and missed items.
But worst
of all, it cripples the platforming. My god are the platforming
sections abysmal. Prepare to repeat every platforming puzzle at least
four times. They usually aren’t high stakes, but they
sure are high frustration.
In
conclusion, Lament of Innocence is a good game, but I wouldn’t call it
great. There are some good things here and it was an overall fun
experience that is certainly better than the N64 games, but
it really dragged a lot at the end and it lacked variety. I really
enjoyed the music and the environments, but as a whole package it just
barely missed the mark of being a hidden gem.
7/10
You should play this if:
You already played the Devil May Cry games to death
You want to start your journey into the Castlevania games
You were into vampires before they were cool
Avoid this if:
You can’t handle cheesy cutscenes
You really hate the fixed camera
You need games with more variety
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