Unlike most of the games I have talked about so far, I have played quite a bit of this week’s entry.
I was
never the most social gamer, often eschewing multiplayer staples for
individual gaming experiences. When friends came over, my collection of
two player co-op games offered slim pickings, so we
played a lot of Doom Troopers. Of course, that was a long time ago and
once we moved on to other systems, this game sort of fell by the
wayside. I figure now is a good time to revisit it.
I
remember being excited about this game when I got it, as the “Doom” in
the title led me to believe this would have something to do with, well,
“Doom.” It could have less to do with the FPS juggernaut,
but it does take place in the Mutant Chronicles Universe. Ever heard
of it? Yeah, neither had I. It’s a post-apocalyptic pen and paper RPG
from the 90’s, which actually has a pretty cool storyline. My guess is
the game was part of a larger merchandising
play, as it came out around the same time as a related trading card
game and miniature battle game (ya know, like Warhammer).
You don’t
need to be one of the four people that have a deep knowledge of the MC
universe to play “Doom Troopers” though. You take control of one of two
commandos, the machine gun wielding Mitch Hunter
or the twin pistol swinging Max Steiner, sent by the powers that be to
take down Algeroth, the Dark Apostle of War, who leads an invasion to
wipe out the human race. You trapse across the solar system, blasting
your way through dark legion zombies on Venus,
Mercury, Pluto and the legion home world of Nero. The graphics are
pretty good and each level looks really unique. The character models
are a little fuzzy, but they move smoothly. There are also some really
strong graphical effects on the enemies.
Speaking
of graphical effects, now is probably a good time to mention that this
game is EXTREMELY gory for its time. The ESRB really dropped the ball
here, as there is no way in hell this should have
been rated “T,” especially in 199-whatever. You can blow enemies heads
off, blast them into red mist and burn them alive. Hit one of the
sword zombies at the right time and they will gush blood everywhere as
they seize and die. Lure an enemy into one of
the fans on Pluto and watch them get chopped up. Think you’ve killed
one of the big guys? Think again. Their torsos pop right back up and
start returning fire. Gore doesn’t make a game, but I think this is one
of the few times where I think these effects
add a lot to the experience.
That
said, it’s the only thing about the game that really stands out. The
gameplay is okay-ish. You run, you shoot, you die. A lot. I mostly
played this game co-op as a kid and now that I have run
through it solo, it seems like they very much intended it to be played
by two people. There isn’t any scaling, so there are the same amount of
enemies for one player as there are for two. I often found myself
overwhelmed, as the enemies are all bullet sponges.
That would be fine, but your ammo is pretty limited, especially if you
pick the character with the machine gun. At least it starts to
regenerate when you get below 10, but by then you are pretty much
screwed.
The
biggest game design sin here is the difficulty curve. The first level,
Venus, is by far the hardest. The first stage is fine, but the second
is absolutely brutal and if you don’t bring any fireballs/missiles
into the boss fight, you are done. That fight really drives home the
whole “this is designed to be played by two people” thing. Demoginis
(he’s the Dark Apostle of Sickness for you non-Mutant Chronicles Fans
out there) has two attacks. He throws bones and
he pukes. You can only hit him when he throws bones and its impossible
to land more than a few hits on him without standing directly in his
line of fire. This would be okay, but eventually his arena starts to
fill with puke. If it gets above your character’s
head, you drown. In addition to being absolutely disgusting, it makes
the damage race impossible to win without a buddy or without the power
weapons.
And the
game just gets easier from there. I found Nero to be the easiest level,
which should not be the case. I would rather breeze through the first
level, learning about different aspects of the game
in preparation for a challenging final level. That leads us to the
next problem, the game really doesn’t explain anything to you. The
waterfall on Venus is a nasty beginners trap and it wasn’t until I did
online research on the game that I learned you could
grab enemies and shoot them with the L button. That would have been
nice to know.
Overall,
the game is too short, too generic and too unbalanced to be worth going
out of your way to play. It’s a good fun diversion with a buddy, but
thats all it is. It at least has some good control
and what is there looks good, but there isn’t enough substance.
5/10
Version
Differences: When you talk about games from this generation, you have to
talk about version differences. I played the game on SNES, but it is
also available on Genesis. Based on my research,
it looks like the Genesis version has more content, as some of the SNES
levels where shortened. The SNES has better graphics and sound,
although the Genesis sound fits the game better. I can’t comment on
controls, but I can’t imagine playing this on the
3 button Genesis controller. That said, I am sure it plays fine with
the six button and in a tossup, Content is going to beat graphics every
time, so the edge goes to Sega.
Play this game if:
You don’t have a better 2 player co-op option
You are a huge, die hard fan of the Mutant Chronicles series
You like your games gory
Avoid if:
You are put off by gore
You own one of the many better options.
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