Lode Runner 3D
This week
its back to the Nintendo 64 for yet another game I have no recollection
of ever purchasing in another genre that we haven’t touched yet. We
have our first puzzle game and its a surprisingly
good one.
First, a
little bit about the Lode Runner series. It goes all the way back to
1983, when the original game was released for the Apple II, Atari 8-bit
family, VIC 20, Commodore 64 and PC. It would soon
find itself ported to the NES, making it one of the first third party
games for the system. The concept was simple: gather gold, avoid
monsters, break blocks and reach the exit. It was primitive and simple,
but simple. It also featured a level editor, a
major novelty at the time.
The game
went on to spawn about 1.2 trillion sequels and spinoffs, mostly for the
PC. Most console games in the series were Japan exclusive, with this
version appearing on the N64 in 1999. The core
premise is still the same, but its (obviously) in 3D. The graphics are
okay, nothing special but more than passable for the time. The sound
isn’t great and there aren’t too many tracks. Also of note, the game
defaults to having the FX way louder than the
music, which can be jarring.
Where the
game really stands out is its gameplay. In a time where games were
trying to become increasingly complicated, Lode Runner went simple. You
have unlimited time collect all the gold in the level
and reach the exit. The name of the game here is strategy, not speed
or shooting everything that’s in your path. You need to evaluate each
level and its hazards, break the right blocks and use enemies to your
advantage. You can only blast away blocks in
front of or behind you and you need to be careful about getting stuck.
It sounds simple, but believe me, it isn’t.
The game
has five worlds with 20 levels each. That gives us a total of 100, so
there’s a lot to do here. You will blow through the first four or five
within a few minutes, but you will quickly realize
how tough this game is. The levels are all well designed and they
really make you think before you act. However, they are also very
fair. I can’t think of any point where I when I discovered the solution
to a level I thought to myself “who would ever think
of that?” That’s a big problem with a lot of puzzle games.
The game
isn’t perfect by any means. The controls are a little loose and that
can become a problem when you have to make more precise movements. The
hit detection isn’t great either, which is frustrating
in levels with lots of enemies. The sound doesn’t change much and can
be very droning, lulling you into a sort of fog. The more I played it,
the more I thought this was intentional. The biggest problem here
though is how badly the game punishes you for
dying. If you die at any point, you go back to the beginning of the
level. Some of these are pretty long and complex puzzles and it isn’t
uncommon to complete one part, die and have to do it all over again. I
think a check point here or there would have
been nice.
Overall, I
think it was a great time, so why wasn’t this game more popular? For
one, gamers during this era were looking for that shiny new toy and
games like this tended to get ignored. It’s a sharp
contrast to today, where people will go out of their way to play indie
games that harken back to a simpler time. Add in the fact that puzzle
games tend to have a small audience and the fact that Lode Runner isn’t
exactly a big name IP probably counted against
it. I found it fun, unique and challenging and recommend playing it if
you get the chance.
8/10, Hidden Gem
Play this game if:
You like single screen puzzle games like Bubble Bobble
You like games that make you think
You are patient
Avoid if:
You don’t like games without buckets of blood
You need nonstop action
You aren’t patient
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