(Just a heads up, there are some light spoilers ahead)
So, we’re
going to take a break from our regularly scheduled programming to
discuss this early look at the Final Fantasy VII remake. I wasn’t
expecting this, and it wasn’t very long, but I wanted to
give my thoughts on the demo before the official game arrives next
month. This is going to be one of the rare times where my most
anticipated games and the industry’s most anticipated games will match
up.
The demo
is short, it only lasted about an hour. It features the opening
cinematic and the first attack on the No. 1 reactor. As everyone
knows by now, this will be the first in a series of remakes of the
initial game. It will take the party up through the end of Midgar.
That was about 10 hours in the original game, but will need to cover a
full 40 plus hours here. As such, there will certainly be added story
elements and extended sections. It looks like
the opening segment will be one such section, as it lasted only about
15 minutes in the original.
First, I
think the demo did quite a bit to temper my expectations. That isn’t to
say it was bad, far from it. But it was a serious reminder that this
game isn’t going to be an RPG. I already knew that,
but it really hit home after playing this. I don’t know what I was
expecting. Of course, we all know JRPGs aren’t profitable anymore,
right? Everything has to be an FPS or a 3rd person action game, because
that’s what people play. It’s not like the original
Final Fantasy VII introduced the RPG genre to a whole new segment of
gamers who only played tournament fighters and 2D platformers and became
extremely popular and profitable. Ugh. This would have been a real
opportunity for an RPG not filled with doe eyed
chibis, but alas it isn’t to be. Guess it will be back to the old
school after this.
Even on
“classic” mode, the bottom line is you are playing a standard,
run-of-the-mill 3rd person action game. That’s a bit frustrating, but I
will say this, its at least a well done run-of-the-mill
action game. Controlling Cloud and Barrett felt fluid, the controls
were responsive and their attacks seemed to be reasonably effective.
All the familiar enemies, Shinra soldiers, sweepers, guard
hounds and ray guns, are there and the game forces
you to find different ways of taking them out. Cloud could take his
sword to most of the foes, but Barrett’s gun arm was required to take
out distant enemies. Both characters also had access to magic, which
could be cast by bringing up the menus mid combat.
Each character also had a range of special skills, some based on their
old limit breaks and others that were entirely new. I don’t know if you
will start the actual game with these skills, but it was a decent
showcase here.
I did
have a little bit of a problem with the camera. I found it to be very
loose and it seemed to have a bit of a problem following Cloud when he
dodged or rolled. It was kind of similar to Horizon:
Zero Dawn. It made it difficult to see where attacks were coming from
and while it wasn’t a problem with the basic enemies in the demo, I feel
like its going to be an issue against stronger foes. The menus were
hard to see and the HUDs were very small.
I would sometimes forget to look at the tiny little box with my HP in
the corner between battles, which again, would very likely have gotten
me killed in the actual game. The overall menu system is okay though
and its fairly self explanatory.
Speaking
of Horizon: Zero Dawn, the battle with the guard scorpion felt far more
like an encounter with one of its machines than it did anything from the
Final Fantasy universe. I really wasn’t a fan
of having to pop its weak spot, destroy its legs, shoot it when it
jumped on the wall, etc. I especially cringed when I had to take cover
behind the fallen debris. I hate cover based mechanics with an absolute
passion, especially in 3rd person action based
games. They are an absolute dealbreaker. However, it doesn’t seem like
its going to be a major factor here. Having to duck behind something to
avoid an attack in the course of the action is okay, but making it a
full fledged mechanic that’s an integral part
of the game would be an absolute problem.
At the
end of the day though, Final Fantasy VII is as much about storyline,
character development and atmosphere as it is about gameplay. It was
never a problem for me, but some people just can’t find
that with the original game anymore, mainly due to the super blocky
characters. That won’t be a problem anymore. The re-make is absolutely
stunning. The train station and the inside of the reactor look almost
as if they could be real world locations. There
are so many details that make these places feel lived in, like you
could just take your local train and find your way into a Mako reactor.
Words don’t really do it justice, this might be the best looking game
I’ve ever seen.
The
characters also look great. Gone are the handless, blocky models of the
original. The remake characters look like real people, the details on
their face, hair and clothes are unmatched. Every little
detail, from the way their hair moves to how they hold their weapons
was considered in the design. Aerith especially looks great. Animation
was pretty smooth, but I found the character movements to sometimes be a
bit spastic and unnatural. This was most
prevalent when Barrett gives his monologue about saving the planet, he
looks like someone who can’t act trying to act angry. It isn’t the
worst I’ve ever seen, but it sticks out with all the other details being
so tight. But that’s a minor gripe, this game
looks straight up beautiful.
My last
complaint is story related and pertains to the brief appearance by
President Shinra and Heideger. You see the two men watching your group
as you move on the reactor, which is totally fine.
The problem comes after the bomb you plant on the reactor explodes.
The president activates some sort of mechanism, causing the guard rays
to start shooting uncontrollably, finishing the job and completely
destroying the reactor.
The issue here is that it
completely changes one of the major themes of the game. One of the
underlying themes surrounding Avalanche in the original is the whole “no
true good guys” dynamic. Sure, they are saving the planet, but at what
cost? The scene later in the game, where Reeve
straight up asks Barrett if he knew how many people died when the
reactor blew up, a question to which Barrett can’t give a straight
answer, was an impactful moment and one of the things that broke the
storyline from the Good/Evil dichotomy that permeated
just about any story driven game of the time. This takes much of the
blame off Avalanche and pushes the story back into more trope-y
territory. I hope that isn’t a recurring theme with the remake.
It may
seem like I disliked the demo, but I actually thoroughly enjoyed it.
It’s just that I have very, very high expectations for this remake, and I
am certain I’m not the only one. Even though my
expectations have been tempered a bit, it doesn’t change the fact that I
have been waiting for this game a long time. Even with all the flaws I
outlined, and the whole, “breaking the game into three parts” thing
sucks, April 10 can’t get here fast enough.
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