Taking on the armies of hell, one demon at a time...
When you
think about it, its really unbelievable how many first person shooters
are out there right now. Call of Duty, Battlefield, Halo, the list goes
on and on and on.
And its
not just straight up FPS’ anymore. Open world games are FPS’ now (Far
Cry). Hell, even RPGs are more FPS’ than RPGs now (looking at you
Fallout). It’s getting a little tiresome, even if I do
love a good FPS. But that wasn’t always the case. There was a time
where these games were a novelty, something you only saw a few times in a
generation. So what happened? Doom. Doom is what happened.
Don’t get
me wrong, Doom was far from the first FPS. There were games like maze
war dating back to the 1970s and of course, there was ID software’s
precursor to Doom, Wolfenstein 3D. But none of those
quite captured the hearts and minds of Americans like the journey of a
single, unnamed space marine and his battle against the armies of hell.
Initially released as shareware in 1993, Doom was everywhere seemingly
overnight.
But what
was it about this game that made it so great, unique and popular.
Before we talk about the game itself, we have to talk about the
controversy it caused. Politicians went HARD after Doom. They
called it a “murder simulator,” they cringed at the buckets of blood
and they absolutely freaked out about the satanic imagery. But all that
did was add to the mystique. All of the frenzy these folks whipped up
just made people want to play it more. You
no longer wanted to see what all the buzz was about, you needed to see
what the buzz was about. (Side note, I wonder how many of the folks
speaking out against Doom were putting crazy hours into it on the hush).
But make
no mistake about it, Doom is an outstanding game. It may not have been
the most complex, but its legitimately challenging and incredibly
stimulating. You have to constantly be on your toes,
looking out for traps and monsters while keeping your eyes peeled for
keys and secrets. You need to formulate strategies and use the
appropriate weapons for each monster, while also compensating for your
surroundings. It is especially brutal on the higher
difficulty levels, especially on nightmare.
Whereas
modern FPS’ derive much of their challenge from having to jump, aim and
shoot, Doom’s comes more from having to dodge enemy fire and react to
their patterns. Its probably a matter of personal
preference, but I have always found this more fun. I was never a big
time PC gamer, so the fact that Doom always felt more “console-y” was a
big positive. That is probably a matter of personal preference, but I
don’t find the lack of vertical looking and
aiming to be that big of a deal. I might even say I prefer it. The
level design in Doom is also built around this style of play. I think
the level design here is great, as it forces you to keep coming up with
new strategies for different environments.
But the
biggest thing for me is the sense of freedom. Doom drops you into each
level and expects you to find your way out. It isn’t about big,
cinematic events, its about running, gunning and exploring.
Modern FPS’, like Halo, Killzone, Call of Duty and the like lead you
around by the nose from action setpiece to action setpiece, completely
taking away any sense of control. That’s obviously just my opinion, as
obviously the masses prefer that style, but
I much prefer the older style. Modern FPS’ make me feel like I am
watching a movie. I don’t want to watch a movie. I want to play a
video game.
That
being said, Doom is still engaging from a presentation standpoint. It
may not have the big, dramatic action sequences and elaborate cutscenes,
but it effectively communicates its story in other
ways. Throughout the game, you very clearly start to see small aspects
of hell creep into the normally sterile UAC Mars facilities. You may
start out surrounded by computers and synthetic chemicals, but by the
end of the game they have been completely overtaken
by pentagrams and fountains of blood. The monsters become more and
more fierce as you progress and the game uses all sorts of cues to tease
just how big a threat they are. One specific example that comes to
mind is in the final stage of the second episode,
Tower of Babel. Up until that point, the strongest enemies you have
faced are Barons of Hell, nasty, bipedal goat-men that shoot powerful
fireballs. Well, this level starts you in a room with four of them in
front of you, dead and hung on the wall like trophies.
Whatever took them out is obviously a bad dude and the game puts
that idea in your head right away.
I would
also be remiss if I didn’t mention the sound, but first, a little bit
about my musical taste. While I am a fan of a great many genres, I
would certainly say heavy metal is my favorite. I got
into the genre in my early to mid teens after tiring a bit of listening
to the same grunge bands over and over again and the love certainly
stuck. I am a fan of all the sub-genres, death, black, doom, power, you
name it. While I was being introduced to a
lot of these bands, there were times where I couldn’t help but feel
like I had heard some of these songs before, especially when it came to
more popular bands like Metallica. Sure, I had heard their radio stuff,
but my frame of reference was very small.
Well, when I re-discovered Doom around the same time, I realized what
had happened. Take a listen to the music from episode 1, map 1, Hangar:
Now, here’s the chorus for Metallica’s “No Remorse” (chorus starts around 1:30. Also, please don’t sue me Lars).
You hear it right? And its not a coincidence. Here’s episode 3, Map 1, Hell Keep:
And here’s “Mouth for War” by Pantera:
Just
about every song on this soundtrack is influenced by our outright aping a
big time heavy metal song. I love it. It fits perfectly with the
action, the theme and the atmosphere.
As you
can see, I am a huge fan of Doom, but its a frequent target of the “aged
poorly” crowd. So, its time to answer the same question I did with
Madden.
Wouldn’t you rather play?:
Duke
Nukem 3D - I am a huge fan of DN 3D, and there’s no denying it is a bit
more polished than Doom. The graphics are certainly more advanced and
the enemy models look a lot cleaner. There are also
a lot more things to do, swimming, flying with a jet pack and using a
full compliment of items. However, DN 3D lags behind Doom in a few
ways. The biggest is level design. Doom has a level of consistency
that DN 3D doesn’t. Duke’s second episode in particular
is awful, I hate every single one of those maps, they are boring,
frustrating and unnecessarily confusing. Having all the items is cool
in theory, but most of them don’t do anything noticeable and its just
more junk you have to worry about. I prefer the
simplicity of Doom, as well as the setting and atmosphere.
Quake -
Simply put, Quake always felt too loose for me. I never felt like I was
in control of my character. Also, it certainly seems like it was
designed more for multiplayer. Certainly a fun game,
but not really my cup of tea.
Halo,
COD, Etc. - First and foremost, I will say I am grabbing one of these
first if I want to play multiplayer. I don’t game with other people a
ton, but its not like I live under a rock either. I
already touched on it, but these games have essentially reduced the FPS
genre to rail shooters. You have some ability to explore, but at the
end of the day you are just being led around from set piece to set
piece, occasionally stopping to ooh and ah at the
scenery. These games, the Halo series in particular, look great and
they also have some very strong storytelling, but that isn’t that
important to me when playing an FPS.
Well,
there you have it. I recommend anyone who hasn’t played the original
Doom to go and do so, its easy to find and incredibly cheap. Even those
of you have played it for hours can look into its extensive
modding community. I’ve never done so but I will mention that Doom is
incredibly popular with modders. As for my next 10/10, I think it
should be pretty simple to figure out. One simply needs to look at the
release calendar for April and it will become
very, very obvious...
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