Don’t let the title fool you, I’m not going to start writing about movies any time soon.
There are
plenty of video game movies out there, most of them terrible. There
are probably even more video games about movies. But what about video
games about movies about video games? I can only
think of one.
Street
Fighter: The Movie is the fighting game you weren’t sure you needed, or
even wanted. I can’t imagine what was going through Capcom’s head when
they green-lit this. Think of it like this: imagine
that someone decided to write a book called “Lord of the Rings,” but it
was based on the movie, which is already based on a book. It wouldn’t
make much sense at all. There would be some differences, sure. But
would it really be worth your time?
While you
think about it, let’s talk a little bit about the similarities between
SF:TM and Super Street Fighter II. It’s got all the same characters
(Sans Fei Long, the only character that wasn’t in
the movie), who have all the same moves. The controls are exactly the
same, weak, medium and strong punch and kick, up jumps, hold back to
block, you know the drill. It’s not just the special moves are the
same, all of the regular attack animation are almost
identical. So, why bother?
The
gimmick here is that they motion captured and digitized the actors and
backgrounds from the film. And you know what? It actually doesn’t look
too bad. Everything still has a choppy outline and
the details are a little fuzzy, but overall its kind of interesting.
It’s also cool when you consider that you’re playing as the late Raul
Julia or Jean Claude Van Damme as characters in a fighting game.
Thinking about it in those terms is really the best
thing the game has going for it. If you think about it as “Guile
fighting M. Bison,” you are just going to feel like you are playing a
weird looking, inferior SF II clone. But if you think about it as
“Frank Dux fighting Gomez Addams,” now that’s awesome.
But at
the end of the day, you are still going to notice the difference between
this and SF II. The biggest? SF:TM is realllllly slow. The digitized
characters may use the same moves as their pixelated
counterparts, but everything is slowed down drastically. The controls
are generally responsive, but every animation takes so long to complete
you will feel like you are just jamming on buttons. And while the
controls for the regular attacks are responsive,
the inputs for the special moves rarely work. The rotations are okay,
but the timing on the charge moves are off. The hit detection is also a
little wonky. I won’t necessarily say its bad, its just weird compared
to other Street Fighter games. And that’s
what someone who is going to play this will expect, because, you know,
its called “Street Fighter.”
The game
modes are pretty standard for a fighting game from the 90s, arcade
versus and some other throwaway stuff. The one unique mode is called
“story battle,” where you play through fights related to
scenes from the movie. After each round, you get a still shot from the
film with text before you are given a choice of where to go next. Each
action you take makes Bison’s hostage timer go down (it makes sense if
you saw the movie) and its game over if it
hits 0.
There are
two issues here. First, the still images. The PS1 and Saturn were
both capable of video cutscenes, so I don’t understand why they weren’t
used here. They used scenes from the film during
the opening, so they could have tried to squeeze some video in.
Second, and more importantly, you can only play a Guile. I know he was
the main character, but you should really have been able to play as the
other characters. It was doubly frustrating for
me, because I’ve always been terrible with Guile (and all the charge
characters, for that matter). I barely beat this on normal difficulty.
Had I been able to play as Ryu or even Ken, I would have been able to
beat it blindfolded.
It
doesn’t take a lot of effort to see this game has a relatively poor
reputation. Just like Street Fighter the Movie (The Movie), Street
Fighter the Movie (The Game) is pretty much universally hated.
I, for one, don’t understand the hate. I have never been a movie buff
and part of the reason for that is I just can’t handle the holier than
thou, highfalutin critics. I don’t care if a movie has a trillion
stunning jump cuts, I want it to make me laugh/scare
me/have cool action, etc.
Look, in
no universe would I call Street Fighter a “good” movie. It could have
less to do with the game, the plot is nonsensical, the dialogue is
ridiculous and they cast a guy with a thick Belgian accent
to play an All-American military officer. But it’s a fun movie, its
ridiculous because its supposed to be. It hearkens back to a simpler
time where not every film had to either be “The Shape of Water” or risk
being buried on the internet before it even comes
out. Just relax, turn your brain off and go along for the ride.
Forget about gratuitous fish sex for a minute and remember how great an
actor Raul Julia was, how much ass Jean Claude Van Damme kicked, how
underrated Ming Na Wen continues to be and how much
fun stupid one liners are.
The game
is a bit like that too. It was a launch title for the Saturn and PS1
and did go a ways in showing what those systems could do. It may have
been a dumb idea, but it wasn’t a bad game. The problem
here though is that its just so inferior to the source material on
which it is based. Digitized graphics or not, experienced gamers are
going to expect something on the level of Street Fighter II or Street
Fighter Alpha (also a launch title I believe) and
this doesn’t measure up. Even though it isn’t the worst game by any
means, there are just too many better options in the franchise. It’s
fun for a quick laugh, but there isn’t much of a reason to play Street
Fighter: The Movie today.
6.5/10
Version
Differences: One quick caveat here, there was also an arcade version of
this game. Even though arcades were more of a novelty by 1995, I did
spend a fair bit of time at any one I could get my
parents to take me to, so I have some experience with some of the more
common cabinets. I played a decent amount of the arcade version of
Street Fighter:The Movie and it is far, far superior to the console
versions. Consoles had almost caught up to the arcades
by this point, but they still had a ways to go and this was proof. The
graphics are way better, the backgrounds are cleaner and the frame rate
is way faster. This makes, the control feel much tighter. Throw in
another character, one of Bison’s soldiers
and you have a much better package. You want to skip the console
versions, but the arcade version is absolutely worth a playthrough
today. 8.25/10.
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