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The 10s: Doom

Taking on the armies of hell, one demon at a time... When you think about it, its really unbelievable how many first person shooters are out there right now.  Call of Duty, Battlefield, Halo, the list goes on and on and on. And its not just straight up FPS’ anymore.  Open world games are FPS’ now (Far Cry).  Hell, even RPGs are more FPS’ than RPGs now (looking at you Fallout).  It’s getting a little tiresome, even if I do love a good FPS.  But that wasn’t always the case.  There was a time where these games were a novelty, something you only saw a few times in a generation.  So what happened?  Doom.  Doom is what happened. Don’t get me wrong, Doom was far from the first FPS.  There were games like maze war dating back to the 1970s and of course, there was ID software’s precursor to Doom, Wolfenstein 3D.  But none of those quite captured the hearts and minds of Americans like the journey of a single, unnamed space marine and his battle against the armies of he

Final Fantasy VII Remake Demo

(Just a heads up, there are some light spoilers ahead) So, we’re going to take a break from our regularly scheduled programming to discuss this early look at the Final Fantasy VII remake.  I wasn’t expecting this, and it wasn’t very long, but I wanted to give my thoughts on the demo before the official game arrives next month.  This is going to be one of the rare times where my most anticipated games and the industry’s most anticipated games will match up. The demo is short, it only lasted about an hour.  It features the opening cinematic and the first attack on the No. 1 reactor.  As everyone knows by now, this will be the first in a series of remakes of the initial game.  It will take the party up through the end of Midgar.  That was about 10 hours in the original game, but will need to cover a full 40 plus hours here.  As such, there will certainly be added story elements and extended sections.  It looks like the opening segment will be one such section, as

Gaming on a Budget: Anodyne

I am always going to prefer old school games to modern ones.  I would never say never, but its unlikely that will ever change.  Gaming always had an “indy-ness” to it, even with big budget titles.  With that came a certain sense of creativity that has since been lost. However, modern gaming offers a bevy of conveniences that absolutely improve the player experience.  One of the biggest is easy access to cheap games.  I have talked about PS Plus/Games with Gold at length, but even beyond those services there are massive libraries of budget titles, including this week’s entry Anodyne.  How budget was it?  I spend $0.99 on this game.  Ninety Nine cents.  That’s the cost of a doughnut at Dunkin Donuts.  I don’t know if I have ever bought a game for less (although through a strange BoGo promotion in the early 00s, GameStop did once give me, not charge me, give me, $1.50 to take a game.)   But at that price point, you are going to get what you pay for.  This

Old is New: Spelunky

While traditional platformers aren’t all that common anymore, many games have taken elements of their gameplay and spun them off into other genres, like rogue-likes. I should back up for a second, because even though Spelunky has randomly generated levels, it is technically not a rogue-like in the strict definition as it doesn’t not have most of the role-playing elements the genre calls for (It's also not really that new, having come out in 2008). It is what some people call rogue-lite, as it lacks a level system or a turn based gameplay.  I wouldn’t call it that though.  In doing research for this game, I learned that some in the community have yet another name for games like this: Procedural Death Labyrinth.  I couldn’t think of a more appropriate description of Spelunky if I tried.  Gameplay wise, it is pretty simple.  You explore a mine filled with various enemies in a free range, 2D platforming style.  You have two goals, stay alive and find the exit.

Phantasy Star IV: End of the Milenium - Part 2

Last week I discussed my initial thoughts on Phantasy Star IV, a JRPG for the Sega Genesis.  As you could probably tell, I liked it quite a bit and was impressed by what it accomplished technically.  That’s great, but what was it that made the game truly stand out. First, we need to start with the story.  It starts out as fairly simple RPG fare.  You play as Chaz, a young hunter’s guild member on the planet of Motavia.  Once a lush, green world, Motavia has become a mostly barren desert planet full of monsters.  That’s bad news for most civilians, but it also means plenty of work for Chaz and his mentor Alys, a hunter so respected that she has been assigned a critical mission offered by the Motavian University.  That mission sets the pair on a path that will reveal the origin of the monsters, the reason for Motavia’s decline and the true level of danger the galaxy will soon face.     I think the best part of the story is how well it raises the stakes.  Earl

Phantasy Star IV: End of the Millenium - Part 1

As I have mentioned numerous times, I grew up a Nintendo/Sony kid.  Most of my experience with Sega/Microsoft/Etc. Consoles came from playing at relatives’ houses, so my experience with them was very, very different. You see, I mostly stuck with those consoles because of their deep RPG libraries.  Up until I was older, I probably couldn’t have named a single RPG for the Sega Genesis.  Add in the fact that most of my time with those consoles were spent on more action oriented, quick playthrough games or multiplayer titles and you can understand why I lacked frame of reference with these games. The first I had ever really heard of Phantasy Star was via Phantasy Star Online for the Sega Dreamcast, a game that was probably too far ahead of its time for its own good.  It wasn’t until later that I found out there was an entire series of these games, that were traditional JRPGs dating back to the Sega Master System.  It wasn’t until even later I was able to get my h