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Showing posts with the label fighting games

Street Fighter: The Movie

Don’t let the title fool you, I’m not going to start writing about movies any time soon. There are plenty of video game movies out there, most of them terrible.  There are probably even more video games about movies.  But what about video games about movies about video games?  I can only think of one. Street Fighter: The Movie is the fighting game you weren’t sure you needed, or even wanted.  I can’t imagine what was going through Capcom’s head when they green-lit this.  Think of it like this: imagine that someone decided to write a book called “Lord of the Rings,” but it was based on the movie, which is already based on a book.  It wouldn’t make much sense at all.  There would be some differences, sure.  But would it really be worth your time? While you think about it, let’s talk a little bit about the similarities between SF:TM and Super Street Fighter II.  It’s got all the same characters (Sans Fei Long, the only character that wasn’t in the movie

Battle Arena Toshinden 3

Happy 2020 everyone!  I figured I would kick the year off with a game that has nothing to do with 2020 in any way, shape or form. I have to say, I had no idea this game existed.  I knew Battle Arena Toshinden got a sequel, but I didn’t realize it had two (actually three, the fourth game only came out in Japan and PAL regions).  The series is certainly obscure, it hasn’t had a new release in North America since 1997.  That being said, it’s a series that holds special place in PlayStation and general fighting game lore.  It was a PS1 launch title and the focus of many of Sony’s early ad campaigns.  It was also one of the first truly 3D fighting games and the first to have a sidestep button.  It may not have been the best game ever made, but it was an important one.  When you think about it, it actually makes sense that this game would get a sequel.  A forward thinking, borderline revolutionary game with some flaws seems like the perfect candidate.  The controls

MTV's Celebrity Deathmatch: The Game

“You can’t judge a book by its cover.”   How many times have you heard that in your life?  What I’m sure was once sage advice has become a hackneyed platitude repeated ad naueseum by those looking to appear more open minded than they turn out to be.  That being said, throughout my life I have found that statement to be demonstrably true for the most part. Sometimes though, what you see is what you get.  Take one look at a PS2/XBox game from 2003 based on MTV’s Celebrity Deathmatch and the first thing that will most likely pop into your mind is “wow, that game is going to suck.”  I wish I could say I found a hidden gem, or that this was shockingly good or something of that nature.  Hell, I would have been okay with “passable.”  But that most certainly wasn’t the case here. For those of you unfamiliar with Celebrity Deathmatch, it was an MTV show from the late 90’s/early 00’s where claymation versions of famous people battled each other to the death insi

World Heroes 2 Jet

So today, we are going to talk about a fighting game. This game is the second entry in a well known 90s tournament fighter franchise.  It’s sort of a sequel to a sequel, with extra modes and the ability to make the action a little faster.  It features a colorful cast of characters representing various countries, each with their own unique fighting styles and special moves.  You all know which one I mean. Of course, I’m talking about World Heroes 2 Jet!  What? Street Fighter II Turbo?  Never heard of it.  In all seriousness, World Heroes was one of many tournament fighters SNK produced in the 90s. Fighting games were incredibly popular in those days, but most companies stuck to one or two franchises.  Capcom had Street Fighter. Akklaim/Midway had Mortal Kombat.  SNK had World Heroes.  And Fatal Fury.  And King of Fighters.  And Art of Fighting. I think  there are others that I am forgetting, maybe I’ll play them later. I should also note, most of thes

Rise of the Robots

Rise of the Robots After a disappointing 90s fighting game, lets try and get back on the horse.   I mean, it’s not like there was a shortage of 1 Vs 1 arcade style fighting games in that era.  Few of them were going to match the quality of Street Fighter or Mortal Kombat, but sometimes you just need a little change of pace. They already screwed up dinosaurs, but robots are cool too. How could you possibly screw that up?  Check out this add from GamePro back in the day.  Look at all these badass robots: But as we learned last week, just having a cool concept and shoehorning it into a fighting game wasn’t always a recipe for success.  Publisher Time Warner missed the mark a little bit with Primal Rage.  They missed it completely with Rise of the Robots.  I could say this game sucks, but that wouldn’t accurately convey how terrible it is.  I would call it crap, but I would never disparage fecal matter by comparing it to this game.  This game is an abomination,

Primal Rage

Lets take a quick trip back to 1994. Bill Clinton is president.  Boys II Men and Whitney Houston are on top of the charts. George Foreman is world heavyweight champion and Major League Baseball is on strike.  O.J. Is on the run. Kurt Cobain is dead.  And I don’t care about any of it because I am six years old. It may have been an eventful year for the world, but my world revolved around video games and dinosaurs.  I knew more about dinosaurs than most people know about their own families.  The same was (and may still be) true of video games, especially fighting games.  I had grown tired of games like Mario and Duck Hunt, I was starting to get into RPGs, but at that time, I was all about Street Fighter and Mortal Kombat.  When I heard they were going to make a game that was essentially Mortal Kombat with Dinosaurs, I lost my tiny little mind. It took a year, but in 1995 Primal Rage finally made its way to the SNES.  I begged and pleaded to go to KMart to

Guilty Gear X2

Looking back at my last couple of posts, I realize I have been neglecting the PS2/GameCube/XBox generation.  It’s strange, because I probably have more PS2 games than anything, seeing as I had a lot of disposable income and time when they were at the end of its lifespan.  I bought a lot of $10 games in those days.   And apparently, Guilty Gear X2 was one of those games.  Released in 2003, its the third in a series of fighting games that date back to 1998.  While the game has its share of sequels, with the most recent coming in 2015, it isn’t exactly a mainstream series.  If I were asked to name fighting game series’ I’d go a long way before I got to Guilty Gear.  But is it any good? I will start with two elements of the game, one very bad and one very good, that stood out the most.  Essentially, they will cancel each other out in my evaluation. First, the bad.  Anime.  Remember the Cosmic Star Heroine review where I talked about obnoxious anime fan se

Dark Rift

Dark Rift, N64 So after last week’s stinker, it’s time to mix it up a bit.  This will be our first N64 game AND our first fighting game. Fighting games are kind of hard to review in my opinion.  You can describe the controls in a platformer or FPS and its usually pretty easy to convey what you like or don’t like.  That’s harder in a fighting game as, at least for me personally, its really hard to understand control flaws unless you play them yourself. In addition, a lot of elements of other genres just aren’t that important in fighting games.  Most fighting games have nonsensical or non-existent storylines and Dark Rift is no different.  You have a collection of fighters competing for something called the “Core Prime Element,” all for their various reasons.  It doesn’t get much beyond that, but in a fighting game that’s okay. I should also mention this is a pseudo-sequel to another 3D fighter called Criticom, which I had never heard of before I di